#include "stdafx.h"
#include "Point.h"

Point::Point()
{
	//default constructor
}

Point::Point(double X, double Y)
{
	x = X;
	y = Y;
}

double Point::getX()
{
	return x;
}

double Point::getY()
{
	return y;
}

void Point::UpdateX(double X)
{
	x = X;
}

void Point::UpdateY(double Y)
{
	y = Y;
}